| Visual
discomfort is a frequent complaint of computer workers.
Eyestrain and headaches blurred vision are the most
common problems reported. Other problems include double
vision, burning and dry eyes, eye fatigue, light sensitivity,
and after-images. Neck shoulder and back pain can
also be related to viewing the computer keyboard and/or
screen. The American Optometric Association has designated
this complex of problems as computer vision syndrome
(CVS).
Lighting
and vision are inter-dependent. Workplace lighting
and visual ability both play a significant role in
work posture. Workers alter postures to relieve stress
on the eyes. Complaints of neck, shoulder and back
pain can frequently be alleviated if visual ergonomics
are addressed. For more information on workplace lighting,
see “Preventing Visual
Discomfort” article.
Vision
and Eye Problems:
Difficulties
with focusing and eye alignment can result in eyestrain,
neck pain and headaches during computer work. To avoid
problems, have your vision checked by an eye doctor
aware of problems that can interview with computer
vision. Make sure you measure the distance you sit
from your computer before seeing a doctor. He will
need this information to evaluate your need for computer
glasses. Your doctor should check for the following:
- Visual
acuity - the ability to see clearly and efficiently
at various distances.
-
Binocular vision - ability to coordinate eyes by
integrate the image recorded by each eye into a
single vision.
- Accommodation
- the ability of the eyes to shift focus between
varying distances. This skill becomes more difficult
over the age of 40 due to reduced lens flexibility.
- Oculomotor
skills - the ability of the eye muscles to position
the eyes correctly to locate and scan text.
- Hyperphoria
- tendency of each eye to see objects at different
levels. Presence of this disorder results in a tendency
to tilt the head to line up things visually, resulting
in neck strain.
- Dry
eyes – some individuals do not produce enough
tear flow to the eyes because of tear duct problems.
Use
of Corrective Lenses for Reading or General Activities:
- Contact
lenses - Individuals who wear contact lenses blink
less than people who have normal vision or wear
glasses. Contact wearers must be educated to blink
often and use artificial tears to reduce eye irritation.
If your eyes are worse using artificial tears, contact
your eye doctor to determine if you have a sensitivity
or allergy to the product you use.
- Use
of glasses designed for reading - Regular glasses
are not always suited for computer work. Most monitors
are positioned in the intermediate visual zone,
rather than in the near or far zones. Reading glasses
correct for the near zone, and bifocals correct
for only the near and far zones. Trifocals and progressive
lenses have only a small portion of the lens corrected
for the intermediate zone. This portion is generally
not large enough for comfortable computer work.
-
Awkward postures - Use of inappropriate glasses
can result in blurred vision. Attempts to compensate
for blurred vision can encourage awkward postures
such as leaning forward. Bifocal users often tilt
their necks and heads up to see through the bottom
of their glasses. Both of these actions can result
in neck aches and backaches.
Monitor
Issues:
The
type and location of the monitor you use plays a significant
role in visual comfort.
Remember that the location of the visual target plays
a major role in determining sitting posture. Visual
requirements result in the user positioning the body
so that the face is parallel to the viewing surface.
This principle should be remembered when determining
placement of a monitor.
Visual
acuity determines the optimal viewing distance to
the monitor. Although ANSI and Canadian standards
require a minimum viewing distance of 12 inches, research
studies have shown a preferred viewing distance of
30 to 40 inches from the screen.
Standards
also require that the user’s viewing area should
be located between 0 and 60 degrees below the horizontal
plane. Recent studies have demonstrated that it is
easier to look downward rather than horizontally or
upward. Lower targets may be more comfortable for
users, especially when preferred viewing distances
are considered. These findings suggest that VDT monitors
should possibly be located lower and further away
from the user than previously thought to offer greatest
visual comfort.
Lowering
the monitor without angling it up toward the user’s
face encourages a forward-thrust head posture. Awkward
shoulder, arm, wrist postures results from this compensation.
Concern has resulted about the effect of this forward
head position and tilted neck. Make sure you adjust
the tilt of the monitor to match the height for optimal
sitting posture.
- Placement
– Follow these guidelines:
-
The screen should be at least 20 to 26 inches
distance. Adjust this distance for your visual
acuity needs and comfort. The farther away the
better in most cases. Distances of 30-40 inches
are frequently preferred.
-
You should be able to view the screen with a
slight downward gaze without tilting your head
up or down. The top of the screen should be
about at mid-forehead level. If you have a screen
larger than 17”, the top of the screen
may need to be a little higher.
- Your
face should be parallel to the screen. Setting
the tilt will help to adjust the height. Be
sure to test for excessive glare when tilting
the screen. If you can see your image in the
screen, reflections and glare will strain your
eyes while working.
- Your
documents should be positioned close to the
monitor, either close to the side or directly
in front between the keyboard and the screen.
- Brightness
and Contrast – The monitor’s
brightness should match the room brightness. Begin
making adjustments by reducing glare from sources
in the room such as windows and overhead lights.
Use light switches, blinds, curtains, filters or
remove bulbs as necessary. Then adjust the brightness
control on the monitor somewhere close to the monitor’s
mid-range if possible. After adjusting the brightness,
set the contrast to a comfortable level. Usually,
the higher the contrast the better.
- Display
Quality – The clarity of your screen
depends upon refresh rate, resolution and dot pitch.
- Refresh
rate refers to how often your monitor redraws
the screen. Slow rates can cause a noticeable
flicker. People vary in their sensitivity to
flicker. Your refresh rate should be at least
70 Hz (hertz) or higher.
-
Resolution refers to the monitor’s pixel
density and determines the level of detail.
The higher the resolution, the better the detail.
800 x 6000 is recommended. Make sure you don’t
sacrifice the refresh rate for resolution. They
are related to each other and should both be
high for good quality.
-
Dot pitch determines sharpness of the display.
The lower the dot pitch number, the sharper
the image. Select a monitor with a dot pitch
or .28 mm (millimeters) or lower. (If your dot
pitch is listed as horizontal or stripe pitch,
divide it by 0.866 to determine the equivalent
regular dot pitch.)
Check
your refresh rate and resolution for adjustment if
necessary. They can be adjusted using the Settings
tab in the Display properties dialog box in Windows.
Dot pitch is not adjustable.
Computer
Glasses:
Computer
glasses correct your vision in the intermediate zone,
the distance you normally sit from your computer screen.
If you also require correction in the near and/or
far zones, you will need to consider multiple focusing
options.
- Lens
design - There are several types of computer
lenses available. They range from occupational progressive
lenses and trifocals with larger than normal intermediate
zones, to single-vision (intermediate) lenses. Specially
designed bifocals or computer prescriptions that
clip-on to your regular eyeglasses are also available.
Your eye doctor can help you decide which lens design
you need.
-
Tints and coatings - Computer lenses
can be tinted to help with reducing eyestrain from
excessive glare from windows or fluorescent overhead
lights. Antireflective coating or ultraviolet coatings
and amber tints can all help relieve eyestrain.
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